Seofon's Loot System

"Even a band of angels can turn ugly and start looting
if enough angels are unemployed and hanging around the Pearly Gates
convinced that all the succubi own all the liquor stores in Heaven."

-- P. J. O'Rourke --

Original Draft: 27 Sep 03
Last Update: 17 Aug 03

The Objectives of our System

  1. The following have been deemed appropriate direct considerations in the objectives of the loot system:

      • The good of the guild
      • The raiding ability of the guild
      • Usefulness of the item (e.g. by one class vs another)
      • Need/relative need of the members
      • Merit (e.g. raid attendance, helping out other members, contributing to the guild in other ways)
      • Equitable distribution

  2. Of all objectives, in keeping with our founding principles, "the good of the guild" is taken as paramount.

  3. Many other factors are indirectly considered.

    Our Methods

  4. Our methods of loot distribution include Officer Selection (on most raid-level items) and NBG rolling (on lesser items). These two methods function in two very different ways, in order to provide a flexibility that allows us to cover as many objectives as possible. Officer Selection (on raid-level items) allows a great deal of flexibility in permitting us to examine a wide variety of objectives and a wide variety of players, and determine where we felt the loot best serves those objectives. Officer Selection places not just power, but a great deal of responsibility in the hands of the Officers. They take this responsibility very seriously.

  5. Where Officer Selection is done before raid time (item reservation), it is the result of discussions on the message board in the Officers' forum. This is uncommon, but happens from time to time for particular items or for particular individuals.

  6. Officer Selection during events is performed as follows:

    1. The Raid Leader (or appointed looter) will call for /tells for need on the item in question.
    2. The Raid Leader (or appointed looter) will present the Officers with a complete list of the names, along with any qualifications they might have received. (e.g. if someone sends a tell saying "I need that, but if SoAndSo needs it, I'd pass to them".)
    3. The Officers discuss the list of names, considering the relevant guild objectives.
    4. The Raid Leader (or appointed looter) calls for votes, and each Officers states simply the name of the person they're voting for. The Guildmaster's vote (if present) counts as 1.1 votes (capable of breaking a tie, but otherwise equal to the others). Officers online but not present at the event may still vote. Officers may still participate in votes that involve their own name as a possible recipient.
    5. The Raid Leader (or appointed looter) announces who should loot the item.

  7. In "B", where it states "considering the relevant guild objectives", the following should be taken as the foundation for that discussion, used as a guide by the Officers in determining how they will vote:

      • Primary Objectives:

        1. The Good of the Guild. As in everything we do, The Living Guild is more important than any of us. If, for some reason, the assignment of this particular piece of loot is felt to have an impact on "the good of the guild", then this consideration takes precedent over all others.

      • Secondary Objectives:

        1. Merit. There are many forms of merit, including (but not limited to): repeated attendance, willingness to help others, contribution to the guild's aims and atmosphere (ingame or on the boards).

        2. Even and Equitable Distribution. In an effort to ensure everyone is rewarded, the Officers keep track of who's recently received what. In considering who will receive an item, there is an attempt to "share the wealth" so that loot is not directed to the same people repeatedly while others are passed over.

      • Minor Concerns:

        1. Behaviour Modification. Behaviours to be encouraged should be rewarded, while those to be discouraged should not. (e.g. Someone who whines openly about not receiving something is not likely to, as we've no desire to turn into a guild full of whiners. Someone who feels they've been overlooked and follows the correct procedure by discussing the situation with their Advocate are much more likely to get results.)

        2. Hand-Me-Downs. While not of primary concern, all other things being equal, if a situation exists whereby a candidate is willing and able to "hand down" their old item to another member, it may hold some sway in their favor, but most often, the subject of "hand-me-downs" comes up after the candidate has already been chosen.

  8. NBG rolling allows only those claiming "NEED" to roll. This provides a means to allow items into the hands of our more casual players and tradeskillers, and to sort more common or less critical loot items. Spectral parchments and glyph runes are examples of items divided by NGB rolling.

  9. Probates are not permitted to claim NEED on anything during their probation. Probates have no NEED rights.

  10. Members are encourage but not required to pass on droppable loot when it is replaced by a raid drop they are awarded. How and if they choose to do so is at their own discretion.

In Closing

Everyone has an opinion about the objectives, methodology, and application of loot rules. There is a tremendous difference between having a strong opinion, and having an informed one. This document is not intended to spark discussion about our chosen rules or our chosen methodologies, but simply to bring a certain level of transparency to our system, so that our members can better understand how it works and why.

Frackus Everburning
Agnostic Erudite Arcanist
Founder of Seofon